Computer animation is the art of creating moving images via the use of
computers. It is a subfield of computer graphics and animation.
Increasingly it is created by means of 3D computer graphics, though 2D
computer graphics are still widely used for low bandwidth and faster real-time
rendering needs.
Sometimes the target of the animation is the computer itself, but it
sometimes the target is another medium, such as film.
It is also referred to as CGI (Computer-generated imagery or
computer-generated imaging), especially when used in films. To create the
illusion of movement, an image is displayed on the computer screen then quickly
replaced by a new image that is similar to the previous image, but shifted
slightly.
This technique is identical to how the illusion of movement is achieved
with television and motion pictures. Computer animation is essentially a
digital successor to the art of stop motion animation of 3D models and
frame-by-frame animation of 2D illustrations.
For 3D animations, objects (models) are built on the computer monitor
(modeled) and 3D figures are rigged with a virtual skeleton.
For 2D figure animations, separate objects (illustrations) and separate
transparent layers are used, with or without a virtual skeleton.
Then the limbs, eyes, mouth, clothes, etc.
of the figure are moved by the animator on key frames.
The differences in appearance between key frames are automatically
calculated by the computer in a process known as tweening or morphing.
Finally, the animation is rendered. For 3D animations, all frames must be
rendered after modeling is complete. Low bandwidth animations transmitted via
the internet (e.g. 2D Flash, X3D) often use software on the end-users computer
to render in real time as an alternative to streaming or pre-loaded high
bandwidth animations.
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